Some were lucky to get support afterwards, while most got the mercy bullet instead.Īll of that really makes the quality of Need for Speed Unbound all the more surprising. Mass Effect Andromeda, Anthem, and more recently Battlefield 2042 were all knowingly put out in unacceptable shape. Intentionally or not, EA has sort of carved that dire niche for itself. The short window between announcement and release, especially given the early December date, painted it as an unwanted child something the company needed to put out there sooner rather than later to cut its losses and move on. The game wasn’t shown to press – or even easily excitable influencers – at any point. Taking risks in Unbound feels great, until it doesn't.ĮA’s actions, too, reinforced a narrative that not even Unbound's publisher has any hopes for it, deftly demonstrating a lack of confidence in the game. I have long since given up hope that Need for Speed would even so much as plot a return to form, and everyone I know has either moved on to more realistic racers – or has stuck with Forza for their driving fix. I find it hard to believe that anyone could say they were truly looking forward to Unbound, beyond the general excitement one might have for a new major release. Months after leaks and rumours told us a lot of what EA wasn’t interested in sharing itself, and Need for Speed Unbound was revealed, with all excitement reserved for racing games that aren’t Forza. Initially revealed in the summer of 2020 with a shot of two cars, said game would not get an official title until October of this year. I never imagined I would be writing this when everyone first got word of a new Need for Speed game in development.
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